Rules for War/Battles
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Rules for War/Battles
Rules for War and Battles are as follows:
Leaders, and only Leaders can declare war. Battles can be decided among the dragon(s) in the battle.
Mainly for Wars, consider these things:Breath Powers. (Certain Dragons are more immune to other things than other dragons, keep that in mind.)
Roamers. Some Roamers take advantage of the fact nearly the whole Lair has gone to war. Be on your guard for other hungry creatures too, and hunt more often if you like.
Lair. Your Lair is different from other Lairs, and going into stranger's territory could be on the other side's advantage. Consider the best places to strike from. It is up to the two Lair's Leaders to decide which territory they will battle in.
Make sure you keep track of your health. Play fair. If you are low on health, go to the Healer during the war. If, for example, you have a broken wing, don't go to the Healer and be out on the battlefield again in five seconds. No "instant healings" please.If you don't have one, you may head back to your Lair. (It's always wise to bring one of course!)
Teamwork really does count when you're in a war.
Leaders, and only Leaders can declare war. Battles can be decided among the dragon(s) in the battle.
Mainly for Wars, consider these things:Breath Powers. (Certain Dragons are more immune to other things than other dragons, keep that in mind.)
Roamers. Some Roamers take advantage of the fact nearly the whole Lair has gone to war. Be on your guard for other hungry creatures too, and hunt more often if you like.
Lair. Your Lair is different from other Lairs, and going into stranger's territory could be on the other side's advantage. Consider the best places to strike from. It is up to the two Lair's Leaders to decide which territory they will battle in.
Make sure you keep track of your health. Play fair. If you are low on health, go to the Healer during the war. If, for example, you have a broken wing, don't go to the Healer and be out on the battlefield again in five seconds. No "instant healings" please.If you don't have one, you may head back to your Lair. (It's always wise to bring one of course!)
Teamwork really does count when you're in a war.
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